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Autodesk stingray 2018
Autodesk stingray 2018








  1. #AUTODESK STINGRAY 2018 SOFTWARE#
  2. #AUTODESK STINGRAY 2018 PLUS#

  • Games previously shipped with the Stingray engine will not be affected by these changes.
  • Autodesk will no longer develop Autodesk Stingray as a separate product but will continue to include Stingray functionality as part of Maya LT and 3ds Max (3ds Max Interactive).
  • When their current subscription expires, they will no longer be able to use the software.
  • As of January 7, 2018, subscribers will no longer be able to purchase or renew Autodesk Stingray subscription.
  • We will continue to invest in building better, more interactive authoring tools for both games and design visualization but will be pursuing stronger partnerships with third party game engine developers rather than building our own engine. To this end we recently announced a partnership with Unity Technologies to improve workflow between our products. We feel we can better serve our customers by working more closely with Unity and Unreal Engine rather than trying to develop our own alternative. Both engines have built extensive content and resource ecosystems for developers to leverage. Our customers are increasingly standardizing on two game engines, Unity and Unreal Engine for both games and VR/AR authoring. Why is Autodesk discontinuing new releases of Stingray?

    #AUTODESK STINGRAY 2018 SOFTWARE#

    The software will “no longer be developed”, which doesn’t sound very good. Stingray functionality will be included in 3DS Max and Maya LT. Beginning January 8, 2018, users will be unable to renew or purchase new licenses. It appears, that this is not going to happen.Īutodesk officially announced that Stingray will no longer be sold as a separate product.

    autodesk stingray 2018

    We were actually wondering what happened to Stingray and if we ever see it grow to a bigger product.

    #AUTODESK STINGRAY 2018 PLUS#

    It got some traction and was used by a number of small and big game studios, plus it had some great VR features, but we’ve never witnessed the overall adoption we’ve seen with Unity or UE4. The corporation rebranded the software and promoted it as Stingray. They’ve used this technology called Bitsquid for a number of projects, but later sold it to Autodesk. Integrated tools include: Autodesk® Beast™, Autodesk® humanik®, Autodesk® Navigation, ui technology based on Autodesk® Scaleform®, Audiokinetic Wwise, and Nvidia Physx.Stingray was the engine created by the talented engineers from a company called Fatshark. Powerful pre–integrated tools Stingray Game Engine from Devise Ltd – includes a suite of powerful development tools that have been used to create some of the most spectacular games by both indies and AAA studios. Stingray offers a powerful rendering system that can deliver superb visuals, in addition to the core rendering technology, stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system and lightmap baking. Live linked camera, one click asset updating and shared materials make it easier than ever to get content into stingray.Īutodesk Stingray Game Engine from Devise Ltd helps create stunning rendering and visuals – designed for the most visually demanding games of today and tomorrow. Seamless workflows with Autodesk Stingray Game Engine from Devise Ltd – an unprecedented level of interoperaibility between Maya Lt, Maya, 3DS Max and stingray game engine make it easier for artists and developers to build their 3d content.










    Autodesk stingray 2018